The Xbox Series X Review: Ushering In The Next Generation of Game Consolesby Brett Howse on November 5, 2020 9:00 AM EST
What makes a console generation? The lines have been blurred recently. We can state that the Xbox Series X, and its less-powerful sibling, the Series S, are the next generation consoles from Microsoft. But how do you define the generation? Just three years ago, Microsoft launched the Xbox One X, the most powerful console in the market, but also with full compatibility with all Xbox One games and accessories. With multiple tiers of consoles and mid-generation refreshes that were significantly more powerful than their predecessors – and in some cases, their successors – the generational lines have never been this blurred before.
None the less, the time for a “proper” next generation console has finally arrived, and Microsoft is fully embracing its tiered hardware strategy. To that end, Microsoft is launching not one, but two consoles, with the Xbox Series X, and the Xbox Series S, each targeting a difference slice of the console market both in performance and price. Launching on November 10, 2020, the new Xboxes bring some serious performance upgrades, new designs, and backwards compatibility for not only the Xbox One, but also a large swath of Xbox 360 games and even a good lineup of games from the original 2001 Xbox. The generational lines have never been this blurred before, but for Microsoft the big picture is clear: it’s all Xbox.
The Xbox Series X is the flagship console, and the one we have been teased about for over a year. When launched, it will be the most powerful console in the market. Microsoft learned some lessons from the original Xbox One launch, and they seem keen to not make those mistakes again, so they have partnered with AMD to deliver a console with eight Zen 2 CPU cores paired with an AMD RDNA 2 graphics processor with 12 TFLOPS of performance. With 16 GB of GDDR6 memory, and 1 TB of solid-state storage, the new Xbox Series X targets gamers looking for 4K gaming at 60 FPS, with up to 4K 120 FPS on some titles.
The Xbox Series S goes a different route, with a much more cost-effective console. It still features AMD Zen 2 CPU cores, but a much smaller 4 TFLOP GPU, which is not even as powerful as the Xbox One X from 2017. With 10 GB of GDDR6 and 512 GB of solid-state storage, the Xbox Series S targets 1440p gaming, or, more realistically for televisions, 1080p at up to 120 FPS, and with a large number of people still owning 1080p televisions, the less-expensive console has a definite niche.
Both consoles offer solid-state storage, which is one of the key features of the new generation. While not a new idea, solid-state offers a significant number of performance benefits as have been realized in the PC space for a decade or more, but cost has been prohibitive before.
With any console generation, the glue that holds it together is the games, and Microsoft has chosen a very different course for the Xbox Series X|S. With full backwards compatibility, there is already a large library of games, and games developed for the new consoles will continue to be available on the Xbox One as well, at least for now. Exclusives that are just for the Xbox Series X|S do not exist, which is certainly not how most console launches go. Instead, Microsoft sees the future of gaming in the Xbox Game Pass, which is a subscription service to a buffet of gaming titles.
|Xbox Specification Comparison|
|Xbox Series X||Xbox Series S||Xbox One X||Xbox One S|
|CPU Frequency||3.8 GHZ
3.6 GHz w/SMT
3.4 GHz w/SMT
|2.3 GHz||1.75 GHz|
|CPU µArch||AMD Zen 2||AMD Zen 2||AMD Jaguar||AMD Jaguar|
|GPU Cores||AMD RDNA 2
|AMD RDNA 2
|AMD GCN 2
|AMD GCN 2
|Peak Shader Throughput||12 TFLOPS||4 TFLOPS||6 TFLOPS||1.4 TFLOPS|
|Embedded Memory||None||None||None||32MB eSRAM|
|Embedded Memory Bandwidth||None||None||None||218 GB/s|
|System Memory||16GB GDDR6||10GB GDDR6||12GB GDDR5||8GB DDR3-2133|
|System Memory Bus||320-bit||128-bit||384-bit||256-bit|
|System Memory Bandwidth||10 GB @ 560 GB/s
6 GB @ 336 GB/s
|8 GB @ 224 GB/s
2 GB @ 56 GB/s
|326 GB/s||68.3 GB/s|
|Storage||1 TB SSD
802 GB Free
|512 GB SSD
364 GB Free
|1 TB HDD||500 GB HDD|
|Manufacturing Process||TSMC 7nm||TSMC 7nm||TSMC 16nm||TSMC 16nm|
|Dimensions||151mm x 151mm x 301mm||151mm x 275mm x 65mm||300mm x 240mm x 60mm||295mm x 230mm x 65mm|
|Optical Drive||UHD Blu-Ray||None||UHD Blu-Ray||UHD Blu-Ray|
|Wireless||2x2 802.11ac||2x2 802.11ac||2x2 802.11ac||2x2 802.11ac|
|Launch Price (USD)||$499||$299||$499||$299|
Microsoft has blurred the generational lines significantly with the Xbox Series X|S launch in quite a few ways, and accessory support is definitely one of them. In past console generations, new consoles would have new controllers and all new accessories would be required. That is not the case with the Xbox Series X|S. All Xbox One controllers are 100% compatible, as should be most other accessories such as headphones, and even the Xbox Adaptive Controller. There is one major accessory which is not compatible though, and that is Kinect. Kinect was a major focus of the Xbox One launch, but Microsoft quickly dropped the expensive accessory from being a requirement, and its use-case never materialized in any significant way. Xbox One games that require Kinect will not be compatible with the new Series X|S but all other Xbox One games will be through backwards compatibility. If you still use Kinect and enjoy it, this may seem like a step back, but from personal experience, Kinect will not be missed.
Another loss moving into this generation is the HDMI input which is no longer available. As part of the media push for the Xbox One, it included an HDMI input so you could insert the Xbox between your cable box and TV, allowing cable to be controlled via an IR blaster which could be plugged into the Xbox One. This had some advantages, but the media usage with DVR recording functionality ultimately never materialized, and there were likely only a small group of people taking advantage of this feature.
With the console features that define generations a short list indeed, let us now dig into the technical specifications of the new consoles so we can determine if these are indeed generational updates.
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edzieba - Thursday, November 5, 2020 - linkI think the weirdest thing about this console generation is the near total lack of enthusiasm, either organic or marketed.
I haven't seen a single advert for either console, this is the first I've heard that one of them is available, and couldn't tell you when the PS5 will be launching either. Nobody I know is in the "yeah, new <Console>! I'm gonna get it so I can play <Game>!", and can't think off he top of my head of any of the launch titles for either (again, no adverts).
Stuka87 - Thursday, November 5, 2020 - linkI have seen tons of buzz online. But you are right that I have not seen a single commercial for them. And the video commercials I have seen, all mention the XBox One. Definitely very different than the last time new consoles launched.
nitram_tpr - Thursday, November 5, 2020 - linkI saw my first ad for the XBox Series X yesterday on UK TV, it looked impressive but it wasn't a really hyped up advert. Not like the ads for the new iphone (the most powerful iphone ever, well duh, it's new!)
dmoros78v| - Monday, November 9, 2020 - linkphones have gotten ridiculous as of late, and we are guilty... we cry foul when a new console costs more than 500 bucks, but are happy to pay 1000 for a phone? iphone prices have become really distorted, the hardware on an iphone cant be twice as expensive a the hardware in a fully fledged gaming console for 4K HDR ray tracing etc
star-affinity - Tuesday, November 10, 2020 - linkI think you are comparing apples to oranges here. Saying that a phone is expensive compared to a gaming console isn't fair since there are quite a lot of more complex technology in a (modern) phone which can do *a lot* more than play/stream games and play/stream media.
A (flagship) phone has
-Camera (multiple) built-in.
-Multi-touch display built-in.
Plus many more things in a tiny packages which requires a lot of R&D.
By your reasoning, how do you motivate a graphics card for $2700?
d0x360 - Wednesday, November 18, 2020 - linkThe bill of materials on a phone is 1/4 their price. What you're paying for is the short sales shelf life and r&d. My note 10+ was NOT worth $1200+. I liked my note 9 much better and it was $600 cheaper.
How do you justify a $2700 gpu? You don't because the most expensive one is only $1500. If you're paying ebay prices for one then you're a fool. Wait until after December and save yourself money.
dotjaz - Tuesday, November 10, 2020 - linkMobility carries a premium, that's the name of the game. Plus phone companies can't profit after they sold you the phone while consoles can be sold at a loss and still viable.
How dumb are you to compare those? A fair comparison is a ohone on contract! And they are still cheap.
dotjaz - Tuesday, November 10, 2020 - link*phone
d0x360 - Wednesday, November 18, 2020 - linkYea they can profit, who are you kidding. They have apps and services that they use to sell information. They make way more than the cost of the phone back off ever owner..unless they use adguard. Adguard.com version, not the fake one in the play store or ios store.
wrongfuljesus - Wednesday, February 10, 2021 - linkWell buckaroo, tell me, is your battery life dying? Is your phone on it's last legs in 6 months of usage? Well, the phone company is here tell *YOU* that you can come to their repair shop for a good and "safe" repair! For the low price of your self dignity and your yearly salary, you can pay to get your battery replaced. Boom, company profit buddy. Serializing parts, can't repair on your own. Tell me now, tell me, how is the phone company NOT profiting after they sold you this device?