CPU Benchmarks

The dynamics of CPU Turbo modes, both Intel and AMD, can cause concern during environments with a variable threaded workload. There is also an added issue of the motherboard remaining consistent, depending on how the motherboard manufacturer wants to add in their own boosting technologies over the ones that Intel would prefer they used. In order to remain consistent, we implement a OS-level unique high performance mode on all the CPUs we test which should override any motherboard manufacturer performance mode.

HandBrake, SD Filmlink

For HandBrake, we take two videos (a 2h20 640x266 DVD rip and a 10min double UHD 3840x4320 animation short) and convert them to x264 format in an MP4 container.  Results are given in terms of the frames per second processed, and HandBrake uses as many threads as possible.

HandBrake v0.9.9 LQ Film

HandBrake, 4K60 Animationlink

HandBrake v0.9.9 2x4K

Agisoft Photoscan – 2D to 3D Image Manipulation: link

Agisoft Photoscan creates 3D models from 2D images, a process which is very computationally expensive. The algorithm is split into four distinct phases, and different phases of the model reconstruction require either fast memory, fast IPC, more cores, or even OpenCL compute devices to hand. Agisoft supplied us with a special version of the software to script the process, where we take 50 images of a stately home and convert it into a medium quality model. This benchmark typically takes around 15-20 minutes on a high end PC on the CPU alone, with GPUs reducing the time.

Agisoft PhotoScan Benchmark - Total Time

Dolphin Benchmarklink

Many emulators are often bound by single thread CPU performance, and general reports tended to suggest that Haswell provided a significant boost to emulator performance. This benchmark runs a Wii program that raytraces a complex 3D scene inside the Dolphin Wii emulator. Performance on this benchmark is a good proxy of the speed of Dolphin CPU emulation, which is an intensive single core task using most aspects of a CPU. Results are given in minutes, where the Wii itself scores 17.53 minutes.

Dolphin Emulation Benchmark

WinRAR 5.0.1link

This test compresses a set of 2867 files across 320 folders totaling 1.52 GB in size – 95% of these files are small typical website files, and the rest (90% of the size) are small 30 second 720p videos.

WinRAR 5.01, 2867 files, 1.52 GB

PCMark8 v2 Work 2.0 OpenCL on IGP

A new addition to our CPU testing suite is PCMark8 v2, where we test the Work 2.0 and Creative 3.0 suites in OpenCL mode.  As this test is new, we have not run it on many AMD systems yet and will do so as soon as we can.

PCMark8 v2 Work 2.0 OpenCL IGP

PCMark8 v2 Creative 3.0 OpenCL IGP

Hybrid x265

Hybrid is a new benchmark, where we take a 4K 1500 frame video and convert it into an x265 format without audio. Results are given in frames per second.

Hybrid x265, 4K Video

Cinebench R15

Cinebench R15 - Single Threaded

Cinebench R15 - Multi-Threaded

3D Particle Movement

3DPM is a self-penned benchmark, taking basic 3D movement algorithms used in Brownian Motion simulations and testing them for speed. High floating point performance, MHz and IPC wins in the single thread version, whereas the multithread version has to handle the threads and loves more cores.

3D Particle Movement: Single Threaded

3D Particle Movement: MultiThreaded

FastStone Image Viewer 4.9

FastStone is the program I use to perform quick or bulk actions on images, such as resizing, adjusting for color and cropping. In our test we take a series of 170 images in various sizes and formats and convert them all into 640x480 .gif files, maintaining the aspect ratio. FastStone does not use multithreading for this test, and results are given in seconds.

FastStone Image Viewer 4.9

All of our CPU benchmarks are responsive to more frequency, and for tests that are all about single threaded performance (3DPM-ST, FastStone, Dolphin), the overclocked processors match each other. The highly clocked i7-4790K at stock is taking the lead in each of these benchmarks against the other processors at stock frequencies quite easily. For multi-threaded scenarios, it is interesting to note that when overclocked, Handbrake does not seem to use the extra threads that efficiently when encoding 4K60. This is presumably because each thread needs a fair amount of cache and there is little speed-up in switching the work between threads.

Overclocking on Devil’s Canyon Gaming and Synthetics on Processor Graphics
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  • GeorgeDBartlett - Saturday, July 12, 2014 - link

    hi
  • Spirall - Friday, July 11, 2014 - link

    Thanks for the article! I undestand Intel has no chance to go back with the improvements (including base frequencies) with Broadwell Ks. Would like to see memory speeds (including BLCK change impact on them). These are what Haswell Ks should have been from beggining.
  • CrystalBay - Friday, July 11, 2014 - link

    Thanks Dr. Ian it was worth the wait ! I had already bought a 4790k ,but your breakdown hypothesis of the TIM has put this article above others...
  • Kevin G - Friday, July 11, 2014 - link

    This is the Haswell Intel should have introduced a year ago for the enthusiast. There is a bit more tangible benefit for owners of Sandy Bridge and Ivy Bridge chips to jump to Haswell now. Still the main reason for the upgrades in my view is the improved chipsets with Z97 being rather nice over the older Z68 and Z77.

    As for coming Haswell-E chips, it'll remain rather niche like the current socket 2011 chips. You either have an explicit need for more cores, more PCI-e lanes or more than 32 GB of memory.

    The delays of Broadwell make me wonder just how long it'll be on the market before SkyLake arrives. At first Intel was targeting Broadwell as a pure mobile part but eventually recanted. Then the delays hit with desktop parts looking seemingly appearing in 2015. If SkyLake is a late 2015 part as envisioned, then Broadwell will have a short life span and ultimately worth passing to jump directly to SkyLake.
  • FlushedBubblyJock - Thursday, November 20, 2014 - link

    I can see the nm performance wall hitting... for general use gamers... some fancy software specialty is going to be the near future selling points... looks like it to me anyway.
  • Muyoso - Friday, July 11, 2014 - link

    I wish there was an overclocked 3770k @ 4.5ghz in the charts so that I could compare my current setup to what is new. I have a feeling that it would be fairly competitive still.
  • beginner99 - Friday, July 11, 2014 - link

    Why don't us test multiplayer games? Seriously single-player games on 1080p will be GPU limited basically always with the current top end intel chips. and these 5 fps differences are pretty much irrelevant. What would be interesting is BF4 64 player maps for example and with mantle or dx. These benchmarks here are useless for choosing a gaming cpu or even worse they can be misleading in some cases.
  • ZeDestructor - Friday, July 11, 2014 - link

    It's harder to make multiplayer completely reproducible.

    Then again, now that I think of it.. if you have a LAN server, it should be possible t do that...

    Hmmm...
  • Ian Cutress - Friday, July 11, 2014 - link

    Benchmarks have to be consistent. Just applying FRAPs to a few online games of BF4 for each CPU has no guarantee of consistency and it is an apples to oranges comparison. One match could be heavy in explosions for example, or if I decide to camp out as a sniper. There is also local variability based on the server you connect to and the number of individuals logged in.

    Until an intensive online multiplayer game has the option to record a time demo and emulates network delay accurately, the only way we can test gaming is via single player. BF2 came pretty close back in the day, but no modern titles that I know of have this feature and remain consistent.
  • et20 - Friday, July 11, 2014 - link

    Starcraft 2 games can be quite intense and the replay functionality is solid.
    I doubt it provides network delay emulation. Why do you want that anyway?

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