AdobeRGB has a much larger gamut than sRGB. Even if we can’t control the gamut on the Nixeus VUE 30, moving to a larger gamut target should result in smaller errors overall. If this improves things this might work well for those doing color work, as they may want the larger gamut anyway. For normal use like gaming or web browsing, very few applications use AdobeRGB so it won’t be improved.

  Post-Calibration, 200 cd/m2 Post-Calibration, 80 cd/m2
White Level (cd/m2) 199.7718 81.959
Black Level (cd/m2) 0.3455 0.1473
Contrast Ratio 578:1 566:1
Gamma (Average) 2.1975 2.351
Color Temperature (missing) 6521K
Grayscale dE2000 0.8217 0.8328
Color Checker dE2000 1.3821 1.5443
Saturations dE2000 1.5282 1.6211

Besides the gamut, I left every target the same as with our sRGB calibration. As we can see, we get far, far better results for the color than we did before. The performance for the 80 cd/m2 target has also improved a lot with the grayscale. That shouldn’t have been affected, but it could be a better calibration run, as sometimes the software does better than other times. The visible difference with an average dE2000 of 1.33 vs. 0.83 for the grayscale is pretty minimal and hardly noticeable in real life.

The big change is the colors. While Red still falls outside of the AdobeRGB gamut, Green, Cyan and Yellow all line up nearly perfectly now. Magenta is still affected by the Red, but even those two colors are much closer to accurate than before. A quick look at the saturations table shows that the dE2000 stays below 3, or the visible error level, for every color except for highly saturated Red and Magenta. The 96-point Color Checker chart shows the same results, with those highly saturated red shades providing the only errors that really fall into the unacceptable realm.

One key chart to look at that I’ll pull out here separate from the gallery is the Delta Color Error on the Color Checker chart. As you can see, the Red shades are highly affected by an over-abundance of color here. If I were to pull out the other charts that break down the individual color errors, Delta Luminance and Delta Hue, you would see that those errors are virtually non-existent. The issue is that red has too much saturation, but the light level and the tint on it is correct.

Moving to the AdobeRGB target really improved the performance of the Nixeus VUE 30, but that isn’t without a caveat or two. Most people don’t use AdobeRGB color, and most applications don’t support the larger gamut. For those applications you are still going to see overly saturated colors on a regular basis and this won’t correct them. However, for people that can use AdobeRGB, color accuracy might be more important to them than it would be for someone that doesn’t use it.

If you are only gaming or doing general office productivity on this display, you might not care about the over-saturated gamut. If you are going to be doing photo work you certainly would, and hence this AdobeRGB target might solve your issues. If you want to have accurate colors on the Nixeus, this is the only way you can really get there, and you’ll likely know if this will work for you.

sRGB Measurements Display Uniformity
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  • 1Angelreloaded - Thursday, August 22, 2013 - link

    uhm how can I break this down for you Photography and Filmography are used professionally on these monitors so MS plays a huge roll in ghosting during the film, so yes it does matter considerably, and this day in age people hybrid their workstations so they can game and do pro work on them, hence Nvidia released the Titan to fill that market, 1k for a hybrid workstation/gaming card is amazing.
  • purerice - Wednesday, August 21, 2013 - link

    To rephrase what Sancus said, there are two types of customers for >27", >1440p monitors: those who need high refresh rates and those who need high color accuracy. The intended market for the VUE 30 is the high color accuracy market.
  • Asmodian - Tuesday, August 20, 2013 - link

    The now discontinued LG W3000H had low input lag due to the lack of OSD and only one input (DVI-DL). It also has a wide gamut and mine has an uncalibrated white point of around 9000K (due to extra green instead of blue). Odd how no one seems to care about input lag on 16:10 displays anymore. Only 16:9 for gaming I guess. :(
  • rtho782 - Tuesday, August 20, 2013 - link

    My Dell WFP3007-HC has almost no input lag. The advantage of having a 30" from the days before there were any image processing chips available for 2560x1600 :P
  • SodaAnt - Tuesday, August 20, 2013 - link

    I used a dell u3011 for quite a while, which I believe has similar input lag, and I never noticed a thing in gaming. I think its just another tiny lag, keep in mind it isn't even two frames at 60 fps, and if you're running at 30 fps its not even a single frame of lag, so I doubt most people would notice it in gaming.
  • oobble - Wednesday, August 21, 2013 - link

    That is completely untrue. Most 2560x1440 27" monitors have an input lag of around 7ms.
  • blackoctagon - Thursday, August 22, 2013 - link

    Was that a reply to me? If so then what you state is incorrect, or you otherwise are referring to input lag in a different form to me. What matters is TOTAL monitor latency (a product of 'input lag' as well as pixel response time and processing time). Total latency on most IPSs is not appropriate for fast motion shooters, even though there are a select few IPSs that have low input lag, or have high refresh rates. In any case, this Nixeus is not one of these select few and is appropriate for graphics/photo design work rather than gaming.
  • AnnonymousCoward - Thursday, August 22, 2013 - link

    I think the latest Dell 30" has a game mode with sub-16ms lag. This is critical to me for ALL computer usage.
  • Soldier1969 - Friday, August 23, 2013 - link

    Uhm spoken by someone that clearly can't afford one or never used one. Only read about them I guess. Ive been gaming on a HP ZR30 for 3 years now very happy with the clarity and shooting motion but thanks nice try.
  • ZeDestructor - Tuesday, August 20, 2013 - link

    Same range as on every top-end "professional-use" wide-gamut panel. My U2410s have similar, and my 2408 is far worse at 64ms overall. All of those are eminently good for gaming. If anything, I prefer them over any fast TN because of the nicer colours. Really helps immersion :D. Sucks a bit for online p,lay though, but until eDP-based panels become a major thing, we'll still have input lag from scalers and whatnot, and in any case, you can't go below the panel response.

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