As noted in the past, the speed of the GeForce appears to overwhelm the Unreal Tournament engine, as DDR cards perform the same as SDR cards and overclocked cards perform the same as those at stock speeds. It seems that the Unreal engine was originally written to take advantage of the CPU speed and not the graphics card because at the time the engine was written the graphics processor was rather weak. Now, with the advancement in 3D gaming and fast video processors, Unreal Tournament is unable to take advantage of the speed differences between the cards. This leaves us with a graph that looks nearly identical no matter which card is being examined.

Quake III Arena Performance Conclusion
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