3D Hardware Features
- Real-time video texturing
- 16-bit color, double buffering, and Z-buffer
- Bilinear and Trilinear MIP mapping
- Perspective corrected texture
- Flat, Gouraud, and specular shading
- Alpha blending and fog
- Anti-aliasing and dithering
- Stipple, "screen door", transparency
- Strips and fans (PCI)
- Backface culling
- Texture color or chroma keying
- Stretch and transparent bits
3D Graphics Performance
- 1.35M 3D polygons/second
- 1.5M 3D vectors/second
- 66M pixels/second
Video Features
- MPEG-2/DVD at 30 frames per second
- Scaling and interpolation
- YUV-RGB conversion
- Gamma corrected video
- Chroma keying
- NTSC/PAL input (option)
- Video capture (option)
- NTSC/PAL output (option)
Supported Display Modes
Real3D StarFighter |
|||
Colors | Refresh Rate | ||
Resolution |
2D | 3D | (Hz) |
1600x1200 | 256 | 256 | 70-75 |
1280x1024 | 64K | 16M | 70-85 |
1024x768 | 64K | 16M | 70-85 |
800x600 | 64K | 16M | 70-85 |
640x480 | 64K | 16M | 70-85 |
Other Features
- Frame buffer: 4MB SGRAM (8MB optional on AGP)
- Texture buffer (PCI only): 0, 8, or 16MB SDRAM
- DDC-2B
- Multiple monitor support
System Requirements
- StarFighter AGP: Pentium II processor-based motherboard with one AGP slot (1X or 2X)
- StarFighter PCI: Pentium or Pentium II processor-based motherboard with one PCI slot (PCI v2.1 compatible)
Supported Operating Systems
- Microsoft Windows (95 or higher)
- Microsoft Windows NT (4.0 or higher)
Supported Graphics APIs
- Direct3D
- OpenGL
Service and Support
- Direct, toll free Real 3D support line: 1-888-832-4733
- Internet web site for access to driver updates and technical support
Warranty
- Three years (parts and labor)
5 Comments
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MonkeyPaw - Wednesday, November 8, 2017 - link
I dunno, I have a good feeling about 3DFX. I suspect that they will be the only game in town before too long. OpenGL? DirectX? No chance compared to Glide!dakishimesan - Wednesday, November 8, 2017 - link
I totally agree. Though I am still holding a candle for S3.pcfxer - Thursday, November 9, 2017 - link
You funny bugger lol!ozzuneoj86 - Monday, January 11, 2021 - link
I don't know, despite the decent performance here, I have a feeling that Intel is going to give up on discrete graphics for 23-24 years or so. Maybe some Earth shaking event, like a global pandemic or something, will get them drive them to release another video product.0ldman79 - Wednesday, January 19, 2022 - link
They won't do it for a pandemic, I predict it will be related to some kind of encoding or encryption task, possibly done on a GPU due to their parallel nature and high memory bandwidth.Just crazy ramblings of an old man...
/sarcasm people, look at the dates