Maxi Gamer Phoenix Banshee

by Anand Lal Shimpi on October 6, 1998 6:38 PM EST
Graphics Engine
  • 3Dfx Voodoo Banshee
  • 128-bit graphics engine and memory interface
  • 250 MHz integrated RAMDAC
  • Bus Mastering DMA

Memory Technology

  • 16 MB SGRAM
  • 128-bit memory interface

Board Features

  • 100MHz 128-bit processor
  • High-resolution: up to 1920 x 1440 DIP in 32-bit
  • PCI 2.1 Interface
  • VESA DDC2B compliant

3D Features

  • High precision 16-bit floating point Z-buffer
  • Transparency
  • Fog
  • Translucency
  • Anti-aliasing
  • Alpha blending
  • Perspective correction
  • LOD MIP Mapping
  • Tri-linear filtering
  • Bump mapping
  • 100 Mpixels/sec performance
  • 100 Mtexels/sec performance
  • Up to 4 Million triangles/sec
System Requirements
  • Pentium Class (200 MHz or better)
  • PCI expansion slot
  • System memory: 16MB Windows 9X, 32MB Windows NT
  • VGA compatible multi-frequency monitor
  • CD/DVD-ROM drive
  • Windows 95/98/NT4

OS Support

  • MS-DOS
  • Windows 95/98
  • Windows NT 4.0

API Support

  • Direct3D
  • OpenGL
  • Glide
Index Installing the Card
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